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Can you share an example of a character model that posed significant challenges, and how you overcame them?

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  • Graphics & Design

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One of the most interesting and challenging projects I worked on was modeling the main villains for Spider-Man: Miles Morales. The complexity lay in capturing the distinctive head features and ensuring that the muscle movements were both realistic and expressive.

Challenge: Unique Facial Features and Muscle Movement
These characters had very specific facial features, such as distinctively positioned eye creases and unique eyebrow patterns. The challenge was to model these features in a way that stayed true to the creative vision while also allowing for natural and dynamic muscle movement during animation.

Solution: Detailed Anatomical Study and Iterative Refinement
To overcome these challenges, I conducted a detailed study of facial anatomy, focusing on how muscles and skin interact during various expressions. I applied this knowledge to the modeling process, using an iterative approach where I continuously refined the features and tested the muscle movement. By closely collaborating with the animation team, we ensured that the model's distinct features did not hinder but rather enhanced the character's expressiveness.

This process allowed us to create villains that were not only visually striking but also capable of conveying a wide range of emotions, making them memorable and impactful within the game.

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