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Can you share your process for taking a rough demo and transforming it into a polished, radio-ready track?

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5.0 (18050)
  • Mastering engineer

Posted

It varies wildly, depending on the artist and type of music. In most cases, though, I would focus on getting a cool beat and melody going without worrying too much about fine-tuning the sounds. My thinking is that if a song idea feels good and makes you feel something even when the sound is not perfect, then you have something that’s worth developing further. That said, I often like to start with something that already sounds pretty good from the get-go, because I find it really inspiring to write songs to something that already sounds awesome because it can bring more ideas.

5.0 (695)
  • Beat maker
  • Mixing & mastering engineer

Posted

Sometimes the demos show a lot of what the artist wants to convey in his song and the feelings he wants to share with his listeners. I normally understand listening a lot to the artist's demo in order to feel and give a list of details and recommendations so that we can get 100% of the demo after making the decisions regarding the style and instruments that would be in the production, we get to work and in terms of creating the musical production, I base myself a lot on the main intention and that the balance is musically correct, that is to say, that the production is not overloaded with many details or over instrumentation and that it focuses more on the essence of professionalism, it's like creating a drawing of a landscape and that each detail is in the correct place and color.

5.0 (2370)
  • Ghost producer

Posted

Hello everyone, this might be longer text. 

When i get some rough demo from client, first is what i love to ask, is there any reference, or idea they had beyond this that they tried to achieve, after that, im taking it into my hands. 

First what i do, im analysing the song, every instrument, recreating each instrument,(best possible way to train your ears) and if client agreed on lets say example "Progressive House" Im starting changing instruments to fit the style and genre, there are no rules for that, music have no rules, if it sounds good, it sounds good, then im making structure for the drums, im asking client if he wants only radio ready track, or extended mix , to send all dj's for mixing live. 

Then if the client loves what he/she is listening to, im improving it more and more, you dont need 100x plugins to make one decent song, you only need your mindset, creativity and freedom, dont be scared to try something new, experiment , sometimes when clients send me some rough demo, i try to surprise them with my creative work. 

If there are vocals in the rough demo, im polishing them so they stand out, im also recording myself with AI a little bit to get some adlibs or something that can help bring the vocal more. Groove is what needs in the track, and remember, less is more. 

After that im sending to each client that wants video tutorial, how i made it so they can get connected with the track! 

5.0 (1277)
  • Game soundtrack composer
  • Music editor
  • Orchestral composer

Posted

I start with imagining what the scene or game will be like that the song is for. Then, I hum what I imagine playing, I record it with voice memo on my phone. It might just be some hummed notes. Then, I decide how i want the final product to sound. I figure out what instruments that might entail. Then I make a quick version with cheap synthesizers or sample instruments in Logic Pro or iSequence. If its for a client, I make about 30 second demo using better quality instruments and then get their approval.  Once I have a sound I (or the client) am happy with, I proceed to fully mixing the song, tweaking the instruments. Then I mix and master it, play it on a variety of devices in different places (car, tiny bluetooth speaker, basement, mastering headphones, ear buds, cheap headphones) and do a final mix/master after taking notes on those. Thats about it. 

5.0 (465)
  • Music & Audio

Posted

As a Deep House, Lofi, Synthwave producer I always start with the famous 8 bar Loop. I try to compose as many leads, fx and sounds as I can in this 8 bar loop and then I will just start creating different sections with all the stuff I recorded. Then I just take a good listen to the track and decide what it works and what not. That's a great way to create music and avoid being monotonous. When I have a demo, then it's time of adding the spice stuff: fills, automation lines, fx, sometimes even a Key Change to create a B part. 

Music production is a journey that is not meant to be straight but at the same time you need to be methodic in your approach to achieve results and not getting stuck in the Demo Phase. 

5.0 (410)
  • Arranger
  • Film score composer
  • Orchestral composer

Posted

My strategy consists in developing a relationship with the client based on trust and functional technical communication. On the one hand, the client is looking for a person, a pro who can best realize his ideas 🧐, and on the other hand, the pro artist is pleased to hear that he is the first choice 🤩 and not one of the many who have been asked for a quote or a demo.

I usually refuse this kind of work because I know it will be a failure.

Furthermore, it is important to develop a solid common base of technical terminology by discussing, over coffee, instruments, styles, orchestrations, and above all the final goal.

Most clients do not have the courage to tell themselves that they would like to create a masterpiece and win a Grammy 🏅. And they do not invest in them, looking instead for cheap and amateur solutions because they themselves believe that their ideas are not worth it.

But when the goal is precise and a relationship based on mutual trust has been established, everything that comes and happens will be a success anyway.

In short, it is like the game of "mirrors-reflections", that is, we are the ones who decide what to see in the other, a success or a failure.

Quote

It is the goal that creates the strategy to achieve it.

 

4.9 (258)
  • Music & Audio

Posted

Taking a rough demo to a polished track? First, I lock down the structure and clean up any messy parts. Then, I work on the sound design—layering instruments, dialing in effects, and making sure everything fits. After that, it’s all about tightening up the mix—EQ, compression, and panning to get clarity. Finally, I master it, making sure it’s punchy and balanced for any speaker. Ableton Live is my go-to for the whole process! It's very simplified, but thats my process in the nutshell.

 

5.0 (404)
  • Ghost producer
  • Lead singer

Posted

Taking a rough demo to a polished, radio-ready track starts with refining the core elements—melody, lyrics, and structure. Once the foundation is solid, I focus on enhancing the arrangement, adding layers like harmonies, instrumentation, and production elements that bring the song to life. After that, I dive into the technical side with detailed mixing to ensure balance, clarity, and depth. Finally, I send the track for professional mastering, which gives it that final shine and makes it sound great on any platform. Throughout the process, I always keep the original vision of the song in mind to ensure it stays authentic.


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