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How do you incorporate player feedback into your game development process, and what methods do you use to prioritize and implement changes?

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4.8 (188)
  • E-commerce manager
  • SEO specialist
  • Technical writer

Posted

Player feedback is incorporated by collecting input through surveys, reviews, and beta testing. Feedback is prioritized based on impact, feasibility, and alignment with game goals. Changes are implemented through iterative updates, focusing on high-priority issues that enhance user experience.

4.9 (42)
  • AR/VR developer

Posted

Player feedback is a huge part of my development process. I make sure to actively listen through surveys, playtests, and direct conversations with the community. Once I have the feedback, I focus on identifying the most common issues or requests that will have the biggest impact on the player experience. Smaller fixes are addressed quickly, while larger updates are carefully planned to align with the game’s vision. It’s all about creating a balance where players feel heard and the game keeps improving

4.8 (32)
  • AI developer
  • AR/VR developer
  • Game developer

Posted

Gather feedback via surveys, play testing, and community forums.

Analyse trends to identify key issues, prioritise changes based on impact and feasibility, and align them with your vision.

Use iterative development cycles to test and refine, ensuring player-centric improvements without scope creep.💥

Games are meant for playing by players so put this perspective in the centre.💯

5.0 (123)
  • Game developer

Posted

I actively gather player feedback through playtesting sessions, surveys, and community engagement to understand their experiences and than I identify areas for improvement if necessary. I prioritize changes by evaluating their impact on gameplay, alignment with the core vision, and feasibility within the development timeline. Additionally, I keep the client involved throughout the process, especially when introducing new core mechanics, ensuring that the game evolves in a way that meets both player expectations and the project's goals.

5.0 (105)
  • Game developer

Posted

Here’s how I incorporate player feedback effectively:

  1. Collect Feedback: Use surveys, forums, and in-game tools to gather player input. 📝
  2. Analyze Data: Group similar feedback to identify patterns and common issues. 📊
  3. Prioritize Changes: Focus on fixes or features with the highest impact on player experience. 🎯
  4. Engage Players: Communicate with players to clarify their concerns or suggestions. 💬
  5. Prototyping: Test major changes with quick prototypes to validate ideas. ⚙️
  6. Internal Testing: Evaluate the changes with the team or QA before release. 👥
  7. Incremental Updates: Roll out changes gradually to minimize disruption. 🔄
  8. Monitor Impact: Track metrics and player reactions post-update. 📈
  9. Iterate: Refine features based on continued feedback and performance. 🔧
  10. Acknowledge Players: Show appreciation for valuable suggestions to build trust. 🤝

Feedback is gold when managed right! 😊

5.0 (260)
  • Game developer

Posted

Incorporating player feedback is key to refining the gaming experience. Here’s my approach:

I collect feedback from alpha and beta testers, focusing on both gameplay mechanics and user experience. I use surveys, playtesting sessions, and in-game analytics to gather insights into what players enjoy and what needs improvement. I categorize feedback into themes like gameplay, difficulty, and user interface, which helps me identify recurring issues and prioritize changes that impact the most players.

To decide on priorities, I weigh feedback based on frequency, severity, and alignment with the game’s core vision. Urgent issues, such as bugs and usability problems, take precedence, while feature requests are considered based on feasibility and potential impact on player engagement.

Once priorities are set, I implement changes iteratively, testing each adjustment to ensure it enhances the overall experience without introducing new issues. This structured, player-centered approach helps me create games that resonate with players and evolve based on their input.

4.9 (538)
  • Game developer

Posted

Our approach to gathering and implementing player feedback is: 

  • Closed Beta: We launch a closed beta, inviting selected players to test and provide insights on their likes, dislikes, and suggestions for improvement. 
  • Analytics: We track player progression, monetization, and gameplay flow with analytics with lead tools like gameanalytics, firebase, facebook. This data shows us exactly where player drop off, their scores, and overall progression, allowing us to fine tune the gameplay.
  • In-Game Options: We include both a public rating system and a private feedback channel, so players can provide specific insights directly to us. 
4.9 (750)
  • Game developer

Posted

To incorporate the player feedback, first task is to

1. Gather Feedback

  • If the game is on appstore or playstore. Lookout for the reviews users leave. Also ask users to leave feedback by giving them some stuff inside the game. 
  • Make some survey forms and ask users to fill them out. 

 

2. Analyze Feedback

 

  • Organize the feedback into categories for example gameplay, graphics, monetization etc. 
  • Create a matrix to evaluate feedback based on impact (how much it affects the player experience) and effort (how much work it takes to implement).

3. Prioritze Changes

  • Prioritize features or fixes that have a strong consensus among players or are frequently requested.
  •  Ensure that changes align with the overall vision and goals of the game. Sometimes player desires may diverge from the intended direction. 

4. Implement Changes

  • Use an agile approach to iteratively implement changes, allowing for quick adjustments based on ongoing feedback.
  • Rapidly prototype suggested changes and conduct follow-up playtests to assess their effectiveness before full implementation.
  • Keep players informed about what feedback has been implemented, what’s being considered, and why certain suggestions may not be feasible. This builds trust and keeps players engaged.

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