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Can you share your workflow for creating a 3D product animation from concept to final render, and how you manage revisions along the way?

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4.9 (61)
  • 3D animator

Posted

Creating a 3D product animation from concept to final render involves several stages, each with a focus on precision, creativity, and collaboration. Here’s how I typically approach the process:

1. Pre-Production: Concept and Planning

Client Brief & Research: Understand the product, target audience, and key message. Gather reference material (photos, design files, branding guidelines) and learn about the product's key features and benefits.

Script/Storyboarding: Create a brief script or outline that highlights what needs to be shown in the animation. Develop a storyboard to visualize the main shots, camera angles, and sequence of events. This stage ensures everyone is aligned on the direction of the project.

Mood Boards: I create mood boards with reference images or videos to set the tone and visual style of the animation (e.g., lighting style, camera angles, color palettes).

2. 3D Modeling & Texturing

3D Modeling: Start with creating the 3D model of the product. If the product already exists in CAD format, I import it and refine it in the 3D software. This stage focuses on accuracy—ensuring all parts are modeled correctly, especially if there are complex mechanisms or intricate details.

UV Mapping: Unwrap the 3D model and create UV maps to ensure textures will be applied properly. The goal is to minimize distortion and allow for realistic texture placement.

Texturing: Apply high-quality textures to the model, considering the product’s material properties (e.g., glossiness, roughness, metallic). For photorealistic results, I use PBR (Physically-Based Rendering) materials to simulate how light interacts with the surfaces.

3. Animation & Camera Setup

Rigging (if necessary): If the product has movable parts (e.g., buttons, doors, or mechanical components), I set up rigs and constraints to animate them smoothly.

Animation Blocking: Set keyframes for the basic animation flow—this includes the movement of parts, camera angles, and general timing. Focus on the timing and pacing of the animation to ensure clarity and focus on key product features.

Camera Setup: Position the camera(s) to highlight the product's most important aspects. I consider the best angles, movement (e.g., dolly, zooms), and lighting to create dramatic focus on key features.

4. Lighting & Rendering Setup

Lighting: Set up realistic lighting using a combination of HDRI images for natural lighting and additional lights for focused areas (e.g., rim lighting, spotlights for product features). Lighting is crucial to highlight textures and materials realistically.

Rendering Settings: Fine-tune rendering settings for quality, ensuring that it balances resolution, sample rates, and render time. I also choose between CPU or GPU rendering based on the complexity of the scene.

Test Renders: I conduct several test renders at lower resolutions to check lighting, animation smoothness, and material behavior before committing to the final render.

5. Post-Production

Compositing: After rendering, I bring the animation into compositing software (like After Effects or Nuke) to fine-tune the final look. This includes color correction, adding effects (like depth of field or motion blur), and improving the overall contrast.

Sound Design & Music: If needed, I add background music, sound effects, and narration. Timing is essential here to ensure the audio complements the animation, especially if the animation has a product reveal or action-oriented scenes.

Final Adjustments: Check for any minor tweaks, such as adjustments in the product’s appearance or animation smoothness. Also, ensure that the animation aligns with branding and messaging goals.

6. Review and Revisions

Client Feedback: Once the initial animation is ready, I present it to the client. I ensure that there’s room for feedback and clearly communicate the vision, but I also highlight key moments where I believe changes will have a big impact.

Revision Process:

I prioritize client feedback and make necessary revisions, whether adjusting the animation, camera angles, or material settings.

Sometimes the feedback involves minor tweaks, such as slowing down or speeding up an animation, changing a color, or adjusting a product feature that’s not as clear as expected.

For larger revisions, such as changing a product feature or modifying the sequence, I create a new draft and schedule regular feedback sessions to ensure alignment before proceeding.

Iterative Revisions: I encourage the client to focus on major changes first and then refine with smaller revisions as the animation evolves. I often provide updated drafts quickly and keep communication open to avoid delays.

7. Final Output & Delivery

Exporting: Once the animation is finalized, I export it in the required formats (e.g., MP4, MOV, for web or broadcast) and resolutions, ensuring it's optimized for the platform (social media, e-commerce websites, or presentations).

Deliverables: Provide the client with a final deliverable, which may include various versions (e.g., full-length, shorter cuts for social media), and make sure to include any necessary files like the 3D model, textures, or render passes if requested.

Follow-Up: I make myself available for any post-delivery revisions or formats and ensure that the client is happy with the final product.

Managing Revisions:

Clear Milestones: Throughout the process, I break the project into clear milestones (concept approval, model approval, animation draft, final render). This ensures that feedback is provided at appropriate stages.

Version Control: I use version control for files to keep track of changes. This allows me to quickly revert to earlier versions if needed and helps maintain an organized workflow.

Client Communication: Frequent communication with the client is key—sending regular updates (especially for initial drafts) ensures they are involved early and any changes can be addressed without major delays.

By following this structured workflow, I ensure the animation stays on track, remains high-quality, and meets the client’s expectations while also being open to iterative changes along the way.

Hope this helps ! 

5.0 (114)
  • 3D animator

Posted

Step 1: Understanding the Vision

Gather Requirements: I begin by diving into the product’s unique attributes, understanding its functionality, audience, and the story it needs to tell.

Creative Alignment: Collaborate with the client to align on the desired tone, style, and visual benchmarks through references or mood boards.

Outline the Journey: Develop a rough plan, sketching the animation’s flow and key moments to visualize the final product.

Step 2: Crafting the Scene

3D Modeling: I either refine a client-provided model or create one from scratch, ensuring it’s optimized for texturing and animation.

Texturing: Using tools like Substance Painter, I design textures that bring the product to life, focusing on realism or stylization as per the project’s goals.

Material Development: Build shaders to accurately represent materials like glass, metal, or fabric.

Step 3: Animation in Action

Feature Focus: The animation is centered on highlighting key product features, from intricate details to standout functionality.

Camera Dynamics: Smooth, engaging camera movements guide the viewer through the product story, ensuring visual appeal at every angle.

Timing and Flow: I carefully adjust timing to make the animation both informative and captivating.

Step 4: Enhancing the Scene

Lighting: Lighting sets the mood. I create a setup that enhances the product, be it a clean studio look or a contextual environment.

Environment: Depending on the project, I might use a neutral studio background or design a setting that aligns with the product’s branding.

Step 5: Rendering and Final Touches

Rendering: Using powerful engines like Redshift, Octane, or Cycles, I render high-quality visuals optimized for the project’s requirements.

Post-Processing: I refine the output in tools like After Effects, adding polish through color grading, motion graphics, and subtle effects.

Sound Integration: Carefully chosen sound effects and background music amplify the impact of the animation.

Managing Revisions Smoothly

Step-by-Step Approvals: Break the project into stages (concept, initial animation, and final render), ensuring client feedback at every phase.

Efficient Changes: Provide preview-quality renders for review, enabling faster iterations.

Clear Communication: I prioritize transparency, discussing timelines and revisions upfront to maintain a smooth workflow.

Versioning: Maintain organized project files to efficiently track changes and roll back if necessary.

5.0 (155)
  • 3D animator

Posted

1. First Meeting / Kick off Call

Discover Client Requirements: First, I talk to the client about the project focusing on various aspects like- Business objectiveSet target audienceChoose animation typeReference animations

Storyboard & Conceptualization: Following the first consultation, I create a storyboard or style frames according to brief. They could provide a mood board as well if the client has clear visual ideas.

2. Pre-Production

Modeling — I create a detailed 3d model of the product based on photos or blueprints/CAD files. If needed, i will make the model animation/ render Ready as well

Texturing and Shading: this involves the application of realistic textures, shaders to find metal properties or look like plastic / glass/ fabric etc. It absolutely an essential stage where reality step in.

– You Need the Right Environment and Lighting Setup: If you're going to take product shots that look like they came out of a magazine, lighting is absolutely crucial. I would create a lighting scenario to emphasize the best of what the product has, either with soft studio-type mocked up light or maybe some kind of dynamic attention-grabbing sparkles-light show which matches the brand theme.

3. Animation

Types of Animations / - Keydrive: Now I animates the key actions which represent maximum product features. That could mean rotating, exploded views or zoomed-in shots to show specificity.

- Camera Movement: Using subtle and dramatic camera movement can highlight the features of a product, help you tell your story about your brand or services to keep viewers intrigued.

Initial Render & Feedback: I create an early draft render or playblast that can be shown to the client. This way they can understand the rough motion and how everything will look before starting final rendering.

4. Account Review & Revisions (Milestone 1)

First Feedback Round: This is where I will seek feedback from the client; Maybe for timing or angles on animation, maybe anything they feel needs to be changed.

Making Adjustments: Using the feedback to make changes, so my client likes before I go ahead. This helps reduce large changes later in the process.

5. Rendering

* Final Render Settings — Once the animation is approved, I do final render with full quality settings for sharpness in resolution and consistency of lighting.

Post-Processing – I finish with compositing just to level out color grading, place effects and fix any little artifacts.

6. C)Finish Review & Revisions (Milestone 2)

Second Round Of Feedback: Once I get the final render, I sent a complete preview of the work to my client. It is at this point that I permit myself to do some little tweaks — for example, color corrections or speed changes.

- Final tweaks & render: If needed any final adjustments that you have to be done, the project will deliver a web-ready version. Afterwards I deliver the necessary files, suitable for social media posting or website and presentation use.

-Managing Revisions

Clear Milestones: I created clear feedback checkpoints to avoid major revisions later.

- Minor Revisions Vs Major Revision: If you ask for small details to fix, such as the color of objects inside an image or outside it without mentioning completely changing its content; these requests generally are at no additional cost unless agreed upon during the time of project.

Open Communication: I will be in communication along the way to make sure issues arise and changes needed are made promptly.

5.0 (35)
  • 3D animator
  • Compositor
  • Digital matte painter

Posted

The technical workflow is always about the same. Order may vary a bit, depending on the project:
3d modeling > texturing > layout/composition > rigging/animation > lighting > shading (materials creation) > rendering > compositing > video editing > post-production, color grading.

Concept is the interesting part. It's not that easy to present a workflow, as it depends heavily on what I hear from the particular client, what they want to achieve and what kind of assets they might share with me, but it's usually a good idea to start with a sketch, storyboard or a 3d previsualization.

Revisions are not a big issue for me. I consult work-in-progress to make sure I'm following the client's vision. I don't use Fiverr's delivery system until my work was approved by the client via chat, so my customers never run out of "revisions".

4.9 (213)
  • 3D animator

Posted

You can check these things with your client and go forward along the way:

 

1. Concept Development

Sketch key scenes and camera angles to visualize the flow.

2. Pre-Production

3D Modeling & Texturing

3. Animation

Define basic product motion and timing.

4. Rendering

Generate high-resolution renders for the final output.

5. Post-Production

 

Add effects, color grade, and assemble the final video., Integrate sound effects and music for a complete experience.

Share progress and gather feedback.

7. Final Delivery

Provide the final animation in the required format and resolution.

 

4.9 (437)
  • 3D animator

Posted

Following are the basic steps I follow:

1. Conceptualization & Storyboarding

The first step is understanding the product and the message it needs to convey. I collaborate with the client to define the animation's purpose, whether it's highlighting a product's features or telling a compelling story. Once the concept is clear, I create a storyboard, sketching out key scenes and movements to visualize the flow of the animation.

2. 3D Modeling

With the storyboard as a guide, I move into 3D modeling. Using Solidworks or Blender(based upon what kind of product it is), I build a detailed digital representation of the product, focusing on accuracy and realism. This model is the foundation of the animation, and it’s essential that every detail is meticulously crafted.

3. Rigging & Animation

Next comes the rigging, where I set up a digital skeleton for the model to control its movements. This step is crucial for animating complex motions, like an exploded view of a product or a smooth rotation. Then, I animate the model, bringing the storyboard to life. Every movement is carefully timed to ensure the animation is fluid and engaging.

4. Texturing & Materials

To make the product look as lifelike as possible, I apply textures and materials to the model. Whether it’s a glossy finish on a smartwatch or a matte surface on the packaging, I ensure the materials reflect light realistically, adding depth and dimension to the animation.

5. Lighting & Environment Setup

Lighting is the key to setting the mood and highlighting the product's features. Using Keyshot, I create a lighting setup that enhances the product, whether it’s a dramatic spotlight or natural ambient light. The environment is also carefully chosen to complement the product and the story being told.

6. Rendering

With everything in place, I render the animation. This is where all the elements come together, and the product moves and interacts with its environment in a realistic way. Rendering is a delicate balance between quality and efficiency, ensuring the final animation is visually stunning without unnecessary delays.

7. Post-Processing

After rendering, I refine the animation in post-processing in software like DaVinci Resolve/After Effects. This step might include color correction, adding visual effects, or tweaking the timing of certain scenes. The goal is to polish the animation until it’s perfect.

8. Client Review & Revisions

Once the initial version is ready, I share it with the client for feedback. Revisions are an integral part of the process, and I manage them by maintaining clear communication with the client. I log each requested change and update the animation accordingly, always aiming to enhance the final product while staying true to the original concept.

9. Final Render & Delivery

After all revisions are complete, I render the final version in the highest quality format required. The animation is then delivered, ready to captivate audiences and showcase the product in its best light.

This workflow ensures that every 3D animation I create is not only visually compelling but also effectively communicates the product’s story.

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